![]() He is the a stuffed black rabbit that speaks in rhyme, alive like the Velveteen Rabbit but covered in grime. Vanitas is one of the more entertaining characters. The different personalities can lead to some entertaining banter but the characters are less memorable as individuals but more so as specific JRPG character archetypes. ![]() We get the incredibly intelligent but socially clueless character, the one that goes on about being a bad boy rebel tough guy but still joins forces to help and the one that hates Pactbearers but decides to join up the protagonist and his party. The player ends up meeting other characters as they explore more of Shin Mikado Academy, which end up feeling like familiar tropes more than fully actualized characters. The president of the True Student Council, Nozomi Hinata, is one of the first people he meets and first initial party member member. Soon after the realization he remembers nothing, the protagonist ends up meeting some of the characters who will be involved his adventures. Oh, and a bunch of students keep ending up dead. ![]() Back in the real world things aren’t running so smoothly, as Shin Mikado Academy is surrounded by a mysterious barrier while a mist that leads to madness engulfs several of the floors of academic buildings. Unfortunately, one of the side effects of going to the Otherworld and becoming a Pactbearer (at least in the protagonist’s case) is amnesia so he has no idea what’s going on. He recently went to the Otherworld with his sister Chiyo where he encountered a daemon who granted him a power called the Authority of Vanity. The player begins as a second year student at the Shin Mikado Academy. Though in Monark ego seems to be the real entity that needs to be conquered. Monark is the latest game to feature and academy setting where the student extracurricular activities include meddling in the affairs of daemons through some interdimensional travel. Persona and Blue Reflection are just some examples every day students getting to travel into a world beyond our own do some daemon fighting while most of us considered a trip to the box factory an exciting fieldtrip. If video games are a reflection of reality educational institutions are much more exciting in Japan than in America.
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